ME SBG - The Phases - [Rules #3]
Hey everybody!
In this post, I am gonna explain which phases there are every turn, and what you need to do every phase.
There are 5 Phases:
- Priority Phase
- Move Phase
- Shoot Phase
- Fight Phase
- End Phase
Every round you do all 5 phases, starting with the first phase, the Priority Phase.
In this phase, both players roll a die to find out who can begin at every phase that round. For example, if player 1 rolls a 4, and player 2 rolls a 5, player 2 has priority. Now he starts every phase. In the Move Phase, he can move first, in the Shoot Phase he can shoot first, etcetera. If both / all players roll the same number, the person who did not have priority last round, gets priority now. If this happens in the first round, and there where no rounds before this one, you both roll again.
Once the Priority Phase is done, and the one with priority is chosen, you now start the next phase, the Move Phase. Of course, the player with priority starts with moving it's models. Every model has it own movement range. Some models may move 4 inch, while other can walk 6 inch. Some horses for example can walk 10 inch! If you want to know how far a model can walk, you have to check it's movement value in it's profile. More information about the profiles of models will follow in (one of) the next posts. Once you know how far the model that you want to move can move, you can move it to what ever side you want. You could even move a model 3 inch to one side, and after that 3 inch to another side. If you want to attack another model from the enemy, you have to make sure your model and the enemy's model are in base contact. If so, the fighting will be done in the Figth Phase. In the Move Phase you can move all of your models.
If you have any models with bows in you army, you may shoot in this phase, the Shoot Phase. Once again, the person with priority starts. There are 3 kinds of bows;
- Orcish bow
- Bow
- Elven bow
They have different ranges:
- Orcish bow | 18 inch
- Bow | 24 inch
- Elven bow | 24 inch
They also have different strenghts:
- Orcish bow | 2
- Bow | 2
- Elven bow | 3
Every models with a bow has it's own shooting value. Most of the time this is a 4+ or a 5+, but some very good or very bad models have a shooting value of 3+ or 6+. The shooting value stands for the number that a player has to roll with a die in order to hit the target. When a model with a shooting value of 5+, rolls a 5 or a 6, he hits his target. Once you hit your target, you can't be sure that you killed or wounded the model, because there is a change that the arrow just hits the targets arm or armour. Once you hit the target, the target suffers a strength 2 or 3 hit, depending on the strength of the bow. There is a special chart, the To Wound Chart, on which you can see if you killed / wounded the target. It looks like this:
Every model has it's own defence value, which can be found in the profile of the model. You use the To Wound Chart like this:
You take the strenght of the hit that the target has to suffer.
Then you take the defence of the target.
Now you get a number out of the chart, for example if a model with defence 4 suffers a hit with strenght 5, the number you would get out of the chart would be 4. This number is the number the model has to roll with a die in order to kill / wound the target.
To make it a little bit more clear I have an example here:
A model wants to shoot an arrow at his target, standing 10 inch away from it. The model has an orcish bow, meaning he has a range of 18 inch, meaning he can easily hit his target.
The model has a shooting value of 4+ and rolls a 5 it meaning he hits it target.
His target now suffers a strenght 2 hit, because the orcish bow has a strength of 2. The target has a defence of 4, meaning the attacking model has to roll a 5 in order to kill / wound his target.
Every models has it's own amount of wounds, which can be found in the models profile. Most models have only 1 wound. The target has 1 wound too, which means the target is dead now, and gets removed from the playing board.
If the number you get out of the chart is something like 6/4, it means that you have to roll a 6 and then a 4, in order to wound / kill the target.
If you want to shoot with a model, you have to make sure that you walk only half of what you can normally walk in the Move Phase. For example, if a model has a movement of 6 inch, but he wants to use his bow this round, he can only walk 3 inch. If a model walks and shoots in one round, he gets a -1 on his roll during the moment he has to roll a die that equals or is higher to it's shooting value. For example if the shooting value of a model is 4+, but the model walked 1 inch this round, he has to roll a 5 or higher in stead of a 4 or higher to hit.
Once the Shoot Phase is done, you can now move forward to the Fight Phase. In this Phase you play all the battles to determine the winner. You first start with both rolling a die for every model that you are attacking within that battle. It can be 1 model versus another model, 2 models versus 1 model, and many more situations. Once you have both rolled your dice you now check who rolled the highest number. If you both rolled the same highest number, the model with the highest Fight Value (which can be found in the models profile) wins. The models that did not rolled the highest number all have to go 1 inch back. If the model that gets hit can't move 1 inch in any direction it is surrounded. Now the models that rolled the highest all can roll their dice again. If the target is surrounded the atackers can even roll with the double amount of dice. The target now suffers a hit from all attackers, accept for the ones that did not roll enough.
Here is an example to make it easier to understand:
Player 1 attacks player 2 with 2 models versus 1. They both roll their dice. Player one rolls a 1 and a 3, and player 2 rolls a 5. This means that player 2 rolled the highest. Both player one's models move 1 inch back. The model player 2 attacked with has a strenght of 5. Both models player 1 attacked with have a defence of 3, meaning player 2 has to roll a 3 to wound / kill one of player 1's models. Player 2 rolls a 6, and both player 1's models only have 1 wound, meaning one of them is dead now, and has to get removed from the playing board.
Once all the fights are done, the Fight Phase is over. It is now time for the last phase, the End Phase. Some scenario's have special rules that happen in the End Phase, such as a special model that joins the game in the End Phase of round 3. After you have aplied all the special rules, you start the next round, beginning with the first phase, the Priority Phase!
And that was all the needed information about the Phases. If you have any questions please ask them, and I will try to answer them.
Stay tuned!
In this post, I am gonna explain which phases there are every turn, and what you need to do every phase.
There are 5 Phases:
- Priority Phase
- Move Phase
- Shoot Phase
- Fight Phase
- End Phase
Every round you do all 5 phases, starting with the first phase, the Priority Phase.
In this phase, both players roll a die to find out who can begin at every phase that round. For example, if player 1 rolls a 4, and player 2 rolls a 5, player 2 has priority. Now he starts every phase. In the Move Phase, he can move first, in the Shoot Phase he can shoot first, etcetera. If both / all players roll the same number, the person who did not have priority last round, gets priority now. If this happens in the first round, and there where no rounds before this one, you both roll again.
Once the Priority Phase is done, and the one with priority is chosen, you now start the next phase, the Move Phase. Of course, the player with priority starts with moving it's models. Every model has it own movement range. Some models may move 4 inch, while other can walk 6 inch. Some horses for example can walk 10 inch! If you want to know how far a model can walk, you have to check it's movement value in it's profile. More information about the profiles of models will follow in (one of) the next posts. Once you know how far the model that you want to move can move, you can move it to what ever side you want. You could even move a model 3 inch to one side, and after that 3 inch to another side. If you want to attack another model from the enemy, you have to make sure your model and the enemy's model are in base contact. If so, the fighting will be done in the Figth Phase. In the Move Phase you can move all of your models.
If you have any models with bows in you army, you may shoot in this phase, the Shoot Phase. Once again, the person with priority starts. There are 3 kinds of bows;
- Orcish bow
- Bow
- Elven bow
They have different ranges:
- Orcish bow | 18 inch
- Bow | 24 inch
- Elven bow | 24 inch
They also have different strenghts:
- Orcish bow | 2
- Bow | 2
- Elven bow | 3
Every models with a bow has it's own shooting value. Most of the time this is a 4+ or a 5+, but some very good or very bad models have a shooting value of 3+ or 6+. The shooting value stands for the number that a player has to roll with a die in order to hit the target. When a model with a shooting value of 5+, rolls a 5 or a 6, he hits his target. Once you hit your target, you can't be sure that you killed or wounded the model, because there is a change that the arrow just hits the targets arm or armour. Once you hit the target, the target suffers a strength 2 or 3 hit, depending on the strength of the bow. There is a special chart, the To Wound Chart, on which you can see if you killed / wounded the target. It looks like this:
Every model has it's own defence value, which can be found in the profile of the model. You use the To Wound Chart like this:
You take the strenght of the hit that the target has to suffer.
Then you take the defence of the target.
Now you get a number out of the chart, for example if a model with defence 4 suffers a hit with strenght 5, the number you would get out of the chart would be 4. This number is the number the model has to roll with a die in order to kill / wound the target.
To make it a little bit more clear I have an example here:
A model wants to shoot an arrow at his target, standing 10 inch away from it. The model has an orcish bow, meaning he has a range of 18 inch, meaning he can easily hit his target.
The model has a shooting value of 4+ and rolls a 5 it meaning he hits it target.
His target now suffers a strenght 2 hit, because the orcish bow has a strength of 2. The target has a defence of 4, meaning the attacking model has to roll a 5 in order to kill / wound his target.
Every models has it's own amount of wounds, which can be found in the models profile. Most models have only 1 wound. The target has 1 wound too, which means the target is dead now, and gets removed from the playing board.
If the number you get out of the chart is something like 6/4, it means that you have to roll a 6 and then a 4, in order to wound / kill the target.
If you want to shoot with a model, you have to make sure that you walk only half of what you can normally walk in the Move Phase. For example, if a model has a movement of 6 inch, but he wants to use his bow this round, he can only walk 3 inch. If a model walks and shoots in one round, he gets a -1 on his roll during the moment he has to roll a die that equals or is higher to it's shooting value. For example if the shooting value of a model is 4+, but the model walked 1 inch this round, he has to roll a 5 or higher in stead of a 4 or higher to hit.
Once the Shoot Phase is done, you can now move forward to the Fight Phase. In this Phase you play all the battles to determine the winner. You first start with both rolling a die for every model that you are attacking within that battle. It can be 1 model versus another model, 2 models versus 1 model, and many more situations. Once you have both rolled your dice you now check who rolled the highest number. If you both rolled the same highest number, the model with the highest Fight Value (which can be found in the models profile) wins. The models that did not rolled the highest number all have to go 1 inch back. If the model that gets hit can't move 1 inch in any direction it is surrounded. Now the models that rolled the highest all can roll their dice again. If the target is surrounded the atackers can even roll with the double amount of dice. The target now suffers a hit from all attackers, accept for the ones that did not roll enough.
Here is an example to make it easier to understand:
Player 1 attacks player 2 with 2 models versus 1. They both roll their dice. Player one rolls a 1 and a 3, and player 2 rolls a 5. This means that player 2 rolled the highest. Both player one's models move 1 inch back. The model player 2 attacked with has a strenght of 5. Both models player 1 attacked with have a defence of 3, meaning player 2 has to roll a 3 to wound / kill one of player 1's models. Player 2 rolls a 6, and both player 1's models only have 1 wound, meaning one of them is dead now, and has to get removed from the playing board.
Once all the fights are done, the Fight Phase is over. It is now time for the last phase, the End Phase. Some scenario's have special rules that happen in the End Phase, such as a special model that joins the game in the End Phase of round 3. After you have aplied all the special rules, you start the next round, beginning with the first phase, the Priority Phase!
And that was all the needed information about the Phases. If you have any questions please ask them, and I will try to answer them.
Stay tuned!
Reacties
Een reactie posten